Ice9 wrote:Effects like Charm Person? ...That's an ability people are going to talk about and fear, and no chance they'll listen to him if they can help it.
So then your in game in character response to every
potential 3e wizard that comes over for afternoon tea is to stab him in the face? Really?
You are SUCH a great person to listen to about RPG design!
1) If your wealth system
Don't care, you have A wealth system, no matter how resistant to whatever MAXIMUM degree it can be screwed up you are DEMANDING the right to screw it. And at level 1 as the minimum possible difficulty no less.
Also even more don't care because you also get air dropped god like characters and their abilities on your enemies. And other crazy crazy out leveled shit beyond basic wealth.
2) High level characters using their mad diplomacy skills to get starving peoples' last turnips is a dumb-ass way of getting turnips, and I don't care that it isn't a good reward for the difficulty.
So you are in fact now what?
three posts late? In actually reading ANYTHING I said. ANYTHING you total fucking moron. How embarrassing can it be to still be rambling about something I undermined THAT long ago.
3) The manner in which you use your social skills should have a large impact on the outcome. If the PCs manage to pose as exiled nobility, work their way into a guildmaster's confidence, and then scam him out of significant funds, it will be more rewarding than if they asked random people on the street to give them money. This is not an exploit, it is the fucking design intent.
That scenario is a new scenario. Again. in the Exhaustive scenario situation, this does not in anyway negate the major issues this system has with OTHER scenarios. You don't seem to understand AT ALL what the most BASIC implications of "the complete contextual list" means. It means
it is fucking complete you do NOT get to defend it with
selective scenarios you need to defend it AGAINST selective scenarios. Because
ALL the scenarios happen. Thats THE feature of the system.
I would rather have an imperfect system that produces reasonable results
Like say. Giving out pretty much the most powerful rewards, characters, items and resources of the game to the lowest difficulty check the game recognizes. that sort of
minor "Imperfection".
In light of that, continuing to explain how your system is better because of difficulty/reward balance is meaningless. I'm not ignoring your explanations, I just don't agree with them at all.
You haven't actually said ANYTHING that indicates you actually understand what I'm saying, or even what YOU are saying. You have repeatedly missed large chunks of relevant text as if you haven't read them and largely embarrassed yourself, surrendered your "every context is a context convenient to me!" argument, then re-adopted it without a second thought when "Game breaking is awesome!" turned out not to be a profitable avenue to pursue.
I mean SURE continuing to talk to you is meaningless, it was from the first time you failed to even read my exhaustive discussions AGES before your most recent outburst of "whine whine I KILL ALL WIZARDS WHO TRY TO TALK TO ME IN 3E whine whine". But frankly there are few dopey looking punching bags better for me to score points on than the likes of you.